Saturday, October 27, 2007

Terran Sensor Tower



Terran's new structure the Sensor tower will give the Terran army good intelligence on the enemy positions. Operation Terran military analysts all agree that "Knowing is half the battle" and that early warning is one of the keys to victory. The sensor tower is a vital tool for long-range surveillance of enemy movement and the detection of stealthed aggressors. Sensor towers are a lynchpin of terran base defenses, and as such, they need to be heavily guarded. A smart attacker will try to destroy sensor towers as the first priority.



A sensor tower processes a whole battery of input, constantly updating a commander's knowledge of the battlefield. By using both passive and active thermal and electromagnetic scanning mixed with millimetric radar sweeps, input from seismic sensors, and Doppler analysis, a sensor tower can quickly pinpoint any target within range. Even foes that are out of sight behind terrain can be detected, although a visual verification will still be required to positively identify them.






The downside to all this multi-spectrum output is that foes can easily detect the presence of a sensor tower and use it to identify the whereabouts of a terran base. Other strategies revolve around "spoofing" the tower with decoy units or simply staying outside its range. Terran commanders have been known to counter by erecting sensor towers in fake base locations just to keep enemies guessing. Just like the video below.



Friday, October 5, 2007

Carrier has arrived!!!



Carrier

Builds From: Stargate
Armament: Interceptors
Role: Capital Ship

The most popular ship in Starcraft 1 the Protoss Carrier, it was supposed to be replaced in Starcraft 2 but Blizzard decided to return the fan favorite Protoss unit.


The massive carriers serve as operations centers for leaders of the protoss fleets. Heavily armored and shielded, carriers can punch their way through enemy blockades by unleashing flights of robotic interceptors at vital enemy targets. These maneuverable, computer-guided craft tear through enemy flight formations and relentlessly strafe slower ground targets with potent plasma charges.


Interceptors are automatically manufactured and serviced inside the carriers’ bays, and a number of prepped interceptors can be launched in rapid succession. In battle, carriers appear to be virtual hornets’ nests of activity as their agile offspring dart out to launch their attacks and retreat just as rapidly to repair any damage they sustain. Terran scientists have long yearned for an opportunity to study just how the smoothly orchestrated operations of a carrier are achieved in detail.

Protoss Carrier in Action:

Saturday, September 29, 2007

Battlecruiser...operational


Battlecruiser

Builds From: Starport
Armament: Laser Batteries, Yamato Cannon, Plasma Torpedoes
Role: Capital Ship

Terran's flagship the Battlecruiser is back with new weapons, popularly known in the voice of Russian accent "Battlcruiser operational". This heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Outfitted with bristling laser batteries and thick neosteel armor, these imposing vessels are among the most powerful to be found in terran space. Many commanders use battlecruisers as their command vessels during extended campaigns.

Research has led to the development of two alternative weapon upgrades that can be retrofitted into a battlecruiser hull to supplement its already formidable armament.


Plasma Torpedos:


Plasma torpedoes give battlecruisers an armament capable of saturating a target area with a lethal deluge of fire, ideal for breaking up oncoming attack waves or ravaging a defensive position.

For me it just similar to The Banshee's cluster rockets which is an anti-ground bombardment.


Yamato Cannon:


The Yamato cannon is a terrifying weapon that uses an intense magnetic field to focus a nuclear detonation into a cohesive beam of energy. The cannon requires a huge reserve of energy to fire, but its effects on the target are impressive, to say the least.

Saturday, September 8, 2007

Protoss Mothership the ultimate weapon!!!



Mothership
Builds From: Stargate
Armament: Disruptor Pulse
Role: Capital Ship

The most awaited unit in Starcraft 2 has finally emerged. The Goddess of Destruction is what you can best describe on the Protoss Mothership, was a mystery since it's been revealed.













Earth Cracker

A large single pulse from the bottom of Mothership that destroys anything like a tornado once it passed to an enemy unit and building.















Time Bomb

I have no idea why is this called Time Bomb. Anyway this ability will negate enemy weapons by surrounding the enemy units with magnetic field that their weapons won't even pass through.














Cloacking Field

The Mothership takes the role of the Arbiter from Starcraft1, which gives invisibility to the Protoss units.

I don't know if the "black hole" ability of the Mothership that will suck enemy units that nears to it has been scrapped. It was not shown on the Starcraft2 official site. Maybe Blizzard feels that the Mothership's abilities is a bit too much, that will affect the balance of power between the 3 races.

Friday, August 31, 2007

The Terran Thor Black Project

Built By: SCV
Armament: "Thor's Hammer" Particle Accelerators, 250mm Bombardment Cannon
Role: Ultimate Heavy-assault Mech

Terran's most destructive unit The Thor is one of the most anticipated new units in Starcraft 2. Armed with two giant particle beams and a dorsal artillery battery that wouldn't be out of place on a battleship, this Mech monster is a merciless killing machine.














The Thor was designed to destroy enemy base. It will wipe out the enemy defense and structures with its long range bombardment capabilities.