Saturday, September 29, 2007

Battlecruiser...operational


Battlecruiser

Builds From: Starport
Armament: Laser Batteries, Yamato Cannon, Plasma Torpedoes
Role: Capital Ship

Terran's flagship the Battlecruiser is back with new weapons, popularly known in the voice of Russian accent "Battlcruiser operational". This heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Outfitted with bristling laser batteries and thick neosteel armor, these imposing vessels are among the most powerful to be found in terran space. Many commanders use battlecruisers as their command vessels during extended campaigns.

Research has led to the development of two alternative weapon upgrades that can be retrofitted into a battlecruiser hull to supplement its already formidable armament.


Plasma Torpedos:


Plasma torpedoes give battlecruisers an armament capable of saturating a target area with a lethal deluge of fire, ideal for breaking up oncoming attack waves or ravaging a defensive position.

For me it just similar to The Banshee's cluster rockets which is an anti-ground bombardment.


Yamato Cannon:


The Yamato cannon is a terrifying weapon that uses an intense magnetic field to focus a nuclear detonation into a cohesive beam of energy. The cannon requires a huge reserve of energy to fire, but its effects on the target are impressive, to say the least.

Saturday, September 8, 2007

Protoss Mothership the ultimate weapon!!!



Mothership
Builds From: Stargate
Armament: Disruptor Pulse
Role: Capital Ship

The most awaited unit in Starcraft 2 has finally emerged. The Goddess of Destruction is what you can best describe on the Protoss Mothership, was a mystery since it's been revealed.













Earth Cracker

A large single pulse from the bottom of Mothership that destroys anything like a tornado once it passed to an enemy unit and building.















Time Bomb

I have no idea why is this called Time Bomb. Anyway this ability will negate enemy weapons by surrounding the enemy units with magnetic field that their weapons won't even pass through.














Cloacking Field

The Mothership takes the role of the Arbiter from Starcraft1, which gives invisibility to the Protoss units.

I don't know if the "black hole" ability of the Mothership that will suck enemy units that nears to it has been scrapped. It was not shown on the Starcraft2 official site. Maybe Blizzard feels that the Mothership's abilities is a bit too much, that will affect the balance of power between the 3 races.

Friday, August 31, 2007

The Terran Thor Black Project

Built By: SCV
Armament: "Thor's Hammer" Particle Accelerators, 250mm Bombardment Cannon
Role: Ultimate Heavy-assault Mech

Terran's most destructive unit The Thor is one of the most anticipated new units in Starcraft 2. Armed with two giant particle beams and a dorsal artillery battery that wouldn't be out of place on a battleship, this Mech monster is a merciless killing machine.














The Thor was designed to destroy enemy base. It will wipe out the enemy defense and structures with its long range bombardment capabilities.











Monday, August 27, 2007

Terran AH/G-24 Banshee

AH/G-24 Banshee
Builds From: Starport
Armament: Backlash Cluster Rockets
Role: Tactical Strike Aircraft

Terran's new war machine the AH/G-24 Banshee finally been introduced on Starcraft2 official site. The Banshee was designed for a heavy air-to-ground bombardment similar to the Zerg's Guardian unit.


As a planetary craft, the banshee wouldn't need high-powered engines to achieve escape velocity and fight in orbit, so instead technicians fitted it with economical twin turbofans. Any air-to-air weaponry was deemed unnecessary: the banshee would only hunt ground targets. Thus, it was equipped with powerful air-to-ground cluster rockets.


The Banshee is one of the most lethal tactical unit, it has a cloaking ability which will give you the element of surprise advantage. The Banshee is a good hit and run unit, it can fire to the enemy units while moving.




Below are the videos of AH/G-24 Banshee in action:

Video 1:



Video 2:


Video 3:



Saturday, August 25, 2007

The Protoss Dark Templar


Blizzard just added a page for Protoss stealth assassin the Dark Templar, with its new weapon a double warp blade.

Builds From: Gateway
Armament: Modified Warp Blade
Role: Stealth Infiltrator


The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.

The Dark Templar were first introduced to StarCraft in the Brood War expansion. The expansion added a greater emphasis on stealth units and detection, and the Dark Templar was chosen to fulfill the role of a hard hitting, cloaked attacker for the Protoss. While they were relatively fragile, their permanent, energy independent cloaking kept them safe.


The exiled protoss wandered far before eventually making a new home on the twilight world of Shakuras. They developed a solitary and independent culture, with individuals often widely scattered across space in their own ships, exploring and contemplating the mysteries of the universe. Over time these dark templar have learned to wield a very different kind of psionic strength than that of the Khala: the energies of the Void, the dark spaces between worlds.

The Dark Templars’ modified warp blade deals much more damage than any other melee unit in StarCraft, making them very effective for taking down targets quickly. The Dark Templars were favorites when it came to raiding an enemy’s supply line - they were able to destroy Probes and Drones in 1 hit, and SCVs in 2 hits each. With the addition of the Phase Prism as an advanced mode of transportation, sneaking Dark Templars behind enemy lines will be easier than ever.


Though severed from their homeworld and feared by their own brethren for many centuries, the dark templar never abandoned their love of Aiur. In recent times they were reunited with the protoss of their homeworld when the heroes Tassadar and Zeratul joined forces to fight the zerg Overmind. The Overmind was defeated, but the planet Aiur was ravaged in the process and so badly overrun by zerg that the survivors retreated to Shakuras. Now the protoss who were once exiled find themselves playing host to refugees from their old home.